Nexus mod manager mod stuck installing

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Wrye bash has a tendancy to deactive esp/esm after it has run and done it stuff, so you need to use a save esp list, which is annoying but no big deal. The most annoying one I know of is if you edit anything in ck/xedit you need to exit mo2 and restart it, if you do not then mo2 will crash anyway. I use it and it does work but it has quirks, oh hell does it have quirks. Tannin started mo2, or at least I think he did, as all the original posts about it that I saw came from him, well the development side of it anyway, though of course when he went on to the nmm developemnt he stopped working on it. Apparently it works but I'm not sure how well. which is another reason I haven't even bothered with it yet. Some community members picked up MO and made MO2, but it's still in beta.